Gathering a team
It is was not that hard, actually, to get a team together. The project is set to kick off on 1 November. It would be sooner but I just found out that I will be going on temporary duty for two weeks in October so that kind of messing up some things, but will actually give the members some time to get their ideas together. My Uncle Thomas in Louisiana is on board and with him, at least one of his sons, maybe a cousin, and possibly his wife as a consultant.
I have engaged a writer from Europe and an artist from the US. The writer is the only member I have not met in person, but I feel she will work out very well.
I am still in need of a sound technician but I think one of my cousins would be interested and it is not a terribly hard job, but needed, and for me to be able to focus on design and programming, I will need as much off of my plate as possible, which includes the sound arrangements and special effects.
Once the project is off the ground I think I will need a senior adviser, someone who has been around the video game industry and will guide us in the right direction. I expect a few errors, and pitfalls on this new road I am on, but I also expect that it will change the lives of all involved. I am very eager to reveal the true workings of my project to my new team. There is alot I can't put out because someone else might jump on it before me and steal all the credit!
9/30/2012 03:35:48 am
I didn't know that you needed team members for your project!!
9/30/2012 04:51:37 am
Still do, you are welcome to come in as a freelance agent and provide any skills or ideas that you have. As this division is new, I am accepting all applicants.
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